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dc.contributor.advisorFroehlich, Jon Een_US
dc.contributor.authorKazemitabaar, Majeeden_US
dc.date.accessioned2017-09-14T05:49:38Z
dc.date.available2017-09-14T05:49:38Z
dc.date.issued2017en_US
dc.identifierhttps://doi.org/10.13016/M2QR4NR1G
dc.identifier.urihttp://hdl.handle.net/1903/20034
dc.description.abstractWearable construction toolkits have shown promise in broadening participation in computing and empowering users to create personally meaningful computational designs. However, these kits present a high barrier of entry for some users, particularly young children (K-6). In this thesis, we introduce MakerWear, a new wearable construction kit for children that uses a tangible, modular approach to wearable creation. We describe our participatory design process, the iterative development of MakerWear, and results from single- and multi-session workshops with 32 children (ages 5-12; M=8.3 years). Our findings reveal how children engage in wearable design, what they make (and want to make), and what challenges they face. As a secondary analysis, we also explore age-related differences.en_US
dc.language.isoenen_US
dc.titleMakerWear: A Tangible Construction Kit for Young Children to Create Interactive Wearablesen_US
dc.typeThesisen_US
dc.contributor.publisherDigital Repository at the University of Marylanden_US
dc.contributor.publisherUniversity of Maryland (College Park, Md.)en_US
dc.contributor.departmentComputer Scienceen_US
dc.subject.pqcontrolledEducational technologyen_US
dc.subject.pqcontrolledComputer scienceen_US
dc.subject.pquncontrolledchildrenen_US
dc.subject.pquncontrolledconstruction kiten_US
dc.subject.pquncontrollede-textileen_US
dc.subject.pquncontrolledmakerwearen_US
dc.subject.pquncontrolledtoolkiten_US
dc.subject.pquncontrolledwearableen_US


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