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Sensing, Storytelling, and Children: Putting Users in Control

dc.contributor.authorMontemayor, Jaimeen_US
dc.contributor.authorDruin, Allisonen_US
dc.contributor.authorChipman, Geneen_US
dc.contributor.authorFarber, Allisonen_US
dc.contributor.authorGuha, Mona Leighen_US
dc.description.abstractOver the past few years, researchers have been exploring possibilities for how embedded sensors can free children from traditional interaction strategies with keyboards and mice. In this paper, we consider sensing-based interactions from a child's perspective. That is, how children decide to handle sensor data and affect state changes in their environment. We will present this in the context of our research on physical interactive storytelling environments for children. The system architecture will be presented as well as an empirical study of the technology's use with 18 children, ages 5-6. We will discuss the challenges and opportunities for kindergarten children to become designers of their own sensing-based interactions. UMIACS-TR-2003-16 HCIL-TR-2003-05en_US
dc.format.extent157647 bytes
dc.relation.ispartofseriesUM Computer Science Department; CS-TR-4446en_US
dc.relation.ispartofseriesUMIACS; UMIACS-TR-2003-16en_US
dc.titleSensing, Storytelling, and Children: Putting Users in Controlen_US
dc.typeTechnical Reporten_US
dc.relation.isAvailableAtDigital Repository at the University of Marylanden_US
dc.relation.isAvailableAtUniversity of Maryland (College Park, Md.)en_US
dc.relation.isAvailableAtTech Reports in Computer Science and Engineeringen_US
dc.relation.isAvailableAtUMIACS Technical Reportsen_US

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