UMD Theses and Dissertations

Permanent URI for this collectionhttp://hdl.handle.net/1903/3

New submissions to the thesis/dissertation collections are added automatically as they are received from the Graduate School. Currently, the Graduate School deposits all theses and dissertations from a given semester after the official graduation date. This means that there may be up to a 4 month delay in the appearance of a given thesis/dissertation in DRUM.

More information is available at Theses and Dissertations at University of Maryland Libraries.

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    SEARCHING FOR A FACE: A PHENOMENOLOGICAL STUDY OF NON-FACE-TO-FACE UNDERGRADUATE LEARNING
    (2021) Stakland, Steven Keyes; Hultgren, Francine; Education Policy, and Leadership; Digital Repository at the University of Maryland; University of Maryland (College Park, Md.)
    Online education is increasingly dominating the experience of formal learning. Although possible at any level of formal education this non-traditional program of learning via the Internet seems to be most accepted for undergraduates. Few have explored the meaning of the experience. The purpose of this dissertation is to present the meaning(s) of non-face-to-face learning for undergraduates. I define online education as non-face-to-face since it never requires a fully embodied encounter with others in real time, e.g., even in a synchronous video exchange reciprocal eye contact is impossible. I met several times with nine participants from different institutions who had taken or were currently enrolled in online classes (prior to 2019). Over the course of my conversations with these participants I recorded and created a text from our conversations and their written accounts. Using the method of hermeneutic phenomenology I present themes here based on my interpretation of that text. I have found that the loss of face-to-face contact is essential to the phenomenon in ways I did not anticipate. The meaning of the phenomenon is related to the essence of technology itself. Considering the meaning of online learning engages with the definition and purpose of education. Although the experience is described in terms of efficiency (ease and convenience) it is also shot through with absence, multitasking and voyeurism. The feeling of efficiency gives a sense that learning is absent. This leads to frustration with the experience. Non-face-to-face learning is described as a kind of game. It can give undergraduates a greater sense of responsibility for their education but without embodied presence with others the vulnerability that leads to community is absent. The explicitness of the asynchronous textual nature of the exchanges between students and instructors introduces ambiguity. The purpose of earning credits comes to dominate the experience instead of the means of learning. I give insights related to the vital importance of in-person learning and indicate paths for further phenomenological work in online education particularly related to teaching. Non-face-to-face learning should be thought of as something different than in-person learning. It cannot ever be a copy or full replacement.
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    Creating Common Ground: Architecture For Tactical Learning and Creative Convergence
    (2015) Sherry, Valerie Lynn; Vandergoot, Jana; Architecture; Digital Repository at the University of Maryland; University of Maryland (College Park, Md.)
    Certain environments can inhibit learning and stifle enthusiasm, while others enhance learning or stimulate curiosity. Furthermore, in a world where technological change is accelerating we could ask how might architecture connect resource abundant and resource scarce innovation environments? Innovation environments developed out of necessity within urban villages and those developed with high intention and expectation within more institutionalized settings share a framework of opportunity for addressing change through learning and education. This thesis investigates formal and informal learning environments and how architecture can stimulate curiosity, enrich learning, create common ground, and expand access to education. The reason for this thesis exploration is to better understand how architects might design inclusive environments that bring people together to build sustainable infrastructure encouraging innovation and adaptation to change for years to come. The context of this thesis is largely based on Colin McFarlane’s theory that the “city is an assemblage for learning” The socio-spatial perspective in urbanism, considers how built infrastructure and society interact. Through the urban realm, inhabitants learn to negotiate people, space, politics, and resources affecting their daily lives. The city is therefore a dynamic field of emergent possibility. This thesis uses the city as a lens through which the boundaries between informal and formal logics as well as the public and private might be blurred. Through analytical processes I have examined the environmental devices and assemblage of factors that consistently provide conditions through which learning may thrive. These parameters that make a creative space significant can help suggest the design of common ground environments through which innovation is catalyzed.