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Please use this identifier to cite or link to this item:
http://hdl.handle.net/1903/7586
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| Title: | A Tradeshow Design for Nintendo of America |
| Authors: | Zoll, Laurence |
| Advisors: | Conway, Daniel |
| Department/Program: | Theatre |
| Type: | Thesis |
| Sponsors: | Digital Repository at the University of Maryland University of Maryland (College Park, Md.) |
| Keywords: | 0465
Theater Design; theatre; scenery; tradeshow; brand |
| Issue Date: | 30-Aug-2007 |
| Abstract: | Designing trade show exhibits for large corporations is a viable career path for students of theatrical design. There are distinct similarities and differences between design for theatre and industry, and by creating a theoretical design for the Nintendo Corporation I compare and contrast the differences between the two.
Designing for a tradeshow incorporates some factors that theatrical designers must consider differently than they would for a normal stage production, and once a designer can understand these as well as the fact that he is designing not necessarily art for art's sake, but art for a bottom line they can fully embrace the corporate model. The act of design is inherently artistic, and I have found through my design for Nintendo, that art can still have beauty, integrity and purpose while serving the practical needs of a profit driven company. |
| URI: | http://hdl.handle.net/1903/7586 |
| Appears in Collections: | Theatre, Dance & Performance Studies Theses and Dissertations UMD Theses and Dissertations
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