University of Maryland DRUM  
University of Maryland Digital Repository at the University of Maryland

DRUM >
Theses and Dissertations from UMD >
UMD Theses and Dissertations >

Please use this identifier to cite or link to this item: http://hdl.handle.net/1903/7586

Title: A Tradeshow Design for Nintendo of America
Authors: Zoll, Laurence
Advisors: Conway, Daniel
Department/Program: Theatre
Type: Thesis
Sponsors: Digital Repository at the University of Maryland
University of Maryland (College Park, Md.)
Keywords: 0465 Theater
Design; theatre; scenery; tradeshow; brand
Issue Date: 30-Aug-2007
Abstract: Designing trade show exhibits for large corporations is a viable career path for students of theatrical design. There are distinct similarities and differences between design for theatre and industry, and by creating a theoretical design for the Nintendo Corporation I compare and contrast the differences between the two. Designing for a tradeshow incorporates some factors that theatrical designers must consider differently than they would for a normal stage production, and once a designer can understand these as well as the fact that he is designing not necessarily art for art's sake, but art for a bottom line they can fully embrace the corporate model. The act of design is inherently artistic, and I have found through my design for Nintendo, that art can still have beauty, integrity and purpose while serving the practical needs of a profit driven company.
URI: http://hdl.handle.net/1903/7586
Appears in Collections:Theatre, Dance & Performance Studies Theses and Dissertations
UMD Theses and Dissertations

Files in This Item:

File Description SizeFormatNo. of Downloads
umi-umd-4842.pdf14.3 MBAdobe PDF250View/Open

All items in DRUM are protected by copyright, with all rights reserved.

 

DRUM is brought to you by the University of Maryland Libraries
University of Maryland, College Park, MD 20742-7011 (301)314-1328.
Please send us your comments. -
All Contents