Now showing items 1-20 of 27

    • Accuracy, Target Reentry and Fitts' Law Performance of Preschool Children Using Mice 

      Hourcade, Juan Pablo; Bederson, Benjamin B.; Druin, Allison; Guimbretiere, Francois (2003-06-04)
      Several experiments by psychologists and human factors researchers have shown that when young children execute pointing tasks, they perform at levels below older children and adults. However, these experiments were ...
    • Building KidPad: An Application for Children's Collaborative Storytelling 

      Hourcade, Juan Pablo; Bederson, Benjamin B.; Druin, Allison (2003-06-04)
      Collaborating in small groups can be beneficial to children's learning and socializing. However, there is currently little computer support for children's collaborative activities. This was our motivation for building ...
    • Chapter 3: Children as Our Technology Design Partners+ 

      Druin, Allison; Bederson, Ben; Boltman, Angela; Miura, Adrian; Knotts-Callahan, Debby; Platt, Mark (1998-10-15)
      "That's silly!" "I'm bored!" "I like that!" "Why do I have to do this?" "What is this for?" These are all important responses and questions that come from children. As our design partners in developing new technologies, ...
    • Children's storytelling technologies: Differences in elaboration and recall 

      Boltman, Angela; Druin, Allison (2003-01-21)
      This paper is based on a doctoral dissertation submitted by Angela Boltman in partial fulfillment of a Doctor of Philosophy at the University of Maryland at College Park. This study could not have been accomplished ...
    • A Collaborative Digital Library for Children: A Descriptive Study of Children's Collaborative Behavior and Dialogue 

      Druin, Allison; Revelle, Glenda; Bederson, Benjamin B.; Hourcade, Juan Pablo; Farber, Allison; Lee, Juhyun; Campbell, Dana (2003-01-21)
      Over the last three years, we have been developing a collaborative digital library interface where two children can collaborate using multiple mice on a single computer to access multimedia information concerning animals. ...
    • Designing a Collaborative Finger Painting Application for Children 

      Browne, Hilary; Bederson, Ben; Druin, Allison; Sherman, Lisa; Westerman, Wayne (2000-10-06)
      We describe the design and implementation of a collaborative, computer-based finger painting program for children using a new hardware input device called a Multi-Touch Surface (MTS). The MTS uses a flat surface about ...
    • Designing an Interactive Message Board as a Technology Probe for Family Communication 

      Browne, Hilary; Bederson, Benjamin B.; Plaisant, Catherine; Druin, Allison (2001-10-10)
      In this paper, we describe the design issues and technical implementation of an interactive Family Message Board. The Family Message Board enables members of a distributed family to communicate with one another both ...
    • Designing StoryRooms: Interactive Storytelling Spaces for Children 

      Alborzi, Houman; Druin, Allison; Montemayor, Jaime; Sherman, Lisa; Taxn, Gustav; Best, Jack; Hammer, Joe; Kruskal, Alex; Lal, Abby; Schwenn, Thomas Plaisant; Sumida, Lauren; Wagner, Rebecca; Hendler, Jim (2000-02-24)
      Limited access to space, costly props, and complicated authoring technologies are among the many reasons why children can rarely enjoy the experience of authoring room-sized interactive stories. Typically in these kinds ...
    • Designing Storytelling Technologies to Encourage Collabortion Between Young Children 

      Benford, Steve; Bederson, Benjamin B.; Akesson, Karl-Petter; Bayon, Victor; Druin, Allison; Hansson, Par; Hourcade, Juan Pablo; Ingram, Rob; Neale, Helen; O'Malley, Claire; Simsarian, Kristian T.; Stanton, Danae; Sundblad, Yngve; Taxen, Gustav (1999-12-08)
      We describe the iterative design of two collaborative storytelling technologies for young children, KidPad and the Klump. We focus on the idea of designing interfaces to subtly encourage collaboration so that children ...
    • Family Calendar Survey 

      Hutchinson, Hilary; Bederson, Benjamin B.; Plaisant, Catherine; Druin, Allison (2003-01-21)
      Beginning in late July 2002, we conducted a survey about people's personal and family calendaring habits. By the end of September, we had over 400 responses, which are summarized below. The survey was conducted to help ...
    • Future of Information Alliance 2011 Launch Day Five: Science in Our Lives 

      Aldoory, Linda; Buchanan, Robert; Chinoy, Ira; Chowdhury, Abdur; Czerwinski, Mary; Druin, Allison; Espy-Wilson, Carol; Palmer, Margaret; Russell, Dan; Sita, Lawrence (2011-11-18)
      This program explored the movement of information generated in realms of scientific expertise across not only disciplinary lines but into the realms of personal life and public policy, where specialized knowledge can have ...
    • Future of Information Alliance 2011 Launch Day Four: Transparency and Boundaries 

      Bederson, Ben; Chinoy, Ira; Chowdhury, Abdur; Czerwinski, Mary; Druin, Allison; Jaeger, Paul; Khamis, Sahar; Parks, Sheri; Russell, Dan (2011-11-17)
      This program explored both the promise and peril of an era in which free-flowing information raises issues of security, privacy, ownership, in which the response of governments has included both improved access and obstacles ...
    • Future of Information Alliance 2011 Launch Day One: Visiting Future-ists 

      Chinoy, Ira; Czerwinski, Mary; Druin, Allison; O’Shea, Patrick; Russell, Dan; Chowdhury, Abdur (2011-11-14)
      Presenters at the program were three “Visiting Future-ists”: Dan Russell, Google's "director of user happiness," who leads efforts to improve the effectiveness of web searching and keynote speaker at the campus-wide Future ...
    • Future of Information Alliance 2011 Launch Day Three: Creativity and Culture 

      Chinoy, Ira; Chowdhury, Abdur; Czerwinski, Mary; Druin, Allison; Elahi, Hasan; Epstein, Asher; Mabbs, Linda; Russell, Dan; Smiley, Leigh Wilson (2011-11-16)
      This program cast a wide net -- from performance to art to entrepreneurship -- in considering the information-seeking and sharing activities involved in creative endeavors. Faculty members Elahi, Epstein and Wilson Smiley ...
    • How Young Can Our Design Partners Be? 

      Farber, Allison; Druin, Allison; Chipman, Gene; Julian, Dawn; Somashekhar, Sheila (2002-09-18)
      For this work-in-progress presentation, we report on our experiences working with young children as technology design partners. Our team from the Human-Computer Interaction Lab has extensive participatory design ...
    • The International Children's Digital Library: Description and Analysis of First Use 

      Druin, Allison; Bederson, Benjamin B.; Weeks, Ann; Farber, Allison; Grosjean, Jesse; Guha, Mona Leigh; Hourcade, Juan Pablo; Lee, Juhyun; Liao, Sabrina; Reuter, Kara; Rose, Anne; Takayama, Yoshifumi; Zhang, Lingling (2003-01-21)
      In this paper we describe the first version of the International Children's Digital Library (ICDL). As a five-year research project, its mission is to enable children to access and read an international collection of ...
    • The International Children's Digital Library: Viewing Digital Books Online 

      Hourcade, Juan Pablo; Bederson, Benjamin B.; Druin, Allison; Rose, Anne; Farber, Allison; Takayama, Yoshifumi (2003-01-21)
      Reading books plays an important role in children's cognitive and social development. However, many children do not have access to diverse collections of books due to the limited resources of their community libraries. ...
    • The International Children's Library: Viewing Digital Books Online 

      Hourcade, Juan Pablo; Bederson, Benjamin B.; Druin, Allison; Rose, Anne; Farber, Allison; Takayama, Yoshifumi (2003-06-04)
      Reading books plays an important role in children's cognitive and social development. However, many children do not have access to diverse collections of books due to the limited resources of their community libraries. ...
    • PETS: A Personal Teller of Stories 

      Montemayor, Jaime; Druin, Allison; Hendler, Jim (1999-11-23)
      Let us start by reading a story written by a seven year old child, entitled Michelle. "There once was a robot named Michelle. She was new in the neighborhood. She was HAPPY when she first came, thinking she would make ...
    • Physical Programming: Designing Tools for Children to Create Physical Interactive Environments 

      Montemayor, Jaime; Druin, Allison; Farber, Allison; Simms, Sante; Churaman, Wayne; D'Amour, Allison (2001-10-10)
      en. (Also cross-referenced as UMIACS-TR-2001-67, HCIL-TR-2001-21)